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Devlog
Update 2024-11-11 (v11.5) - More customisability!
November 11, 2024
by
rahisaurus
1
#bugfix, #update, #feature
Todays update brings a bunch of requested features! Changes: Smooth Tint option: allows a layer to smoothly fade between the Idle and Talk tint colors, based on the talk threshold More Bouncing option...
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Linux x64 beta
October 28, 2024
by
rahisaurus
1
#linux, #update, #release
Good news! I've managed most of the hard work involved in getting a Linux x64 version built. Unfortunately, some features are unavailable on Linux at the current point: Spout2 only works on windows. T...
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Update 2024-10-22
October 22, 2024
by
rahisaurus
2
#update, #bugfix
Changes: Attempted a fix for the known bug where any path containing non-ANSI characters created issues with font and image loading. It works, as far as I can see in my testing, let me know if you see...
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Update 2024-10-14
October 14, 2024
by
rahisaurus
2
Changes: Added a toggle to the Advanced menu to enable/disable mouse tracking globally. For when you've set it up on all your layers and don't feel like going through them to disable it! Added a littl...
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Update 2024-10-09
October 09, 2024
by
rahisaurus
2
#update, #feature
Changes: Spout2 support! - Enable it in the advanced menu to send only the avatar layers (not the menu) to OBS. You'll need the plugin: https://github.com/Off-World-Live/obs-spout2-plugin "Create Mini...
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Bugfix 2023-10-04
October 04, 2024
by
rahisaurus
#bugfix
Fixed an issue that stopped hotkeys from being recorded while the menu is popped out to a separate window...
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Update 2024-09-27
September 27, 2024
by
rahisaurus
#update, #bugfix
Sorry (?) for posting two updates in quick succession. Changes: Put loading in a background thread so that the program appears much sooner if you have lots of big layers Rewrote the keyboard / joystic...
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Update 2024-09-26
September 26, 2024
by
rahisaurus
#update, #bugfix
Changes: Added mouse button support to States Added an option to disable joystick axis input in the States menu (for compatibility with controllers whose axis does not reset to 0) Cleaned up unnecessa...
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Update 2024-08-27: Layers improvements!
August 27, 2024
by
rahisaurus
#update, #feature
Changes: Folders are now a thing! Now you can: Add your layers to folders to keep them organised Hide all the contents of a folder at once with its visibility toggle What you can't do: Put a folder in...
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Update 2024-08-23
August 23, 2024
by
rahisaurus
Changes: Added the ability to set a negative rotation effect in the Motion Parent physics settings Added a small toggle button to swap the units on the Pivot Point between percentage (%) and pixels (p...
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Bugfix 2024-08-11
August 11, 2024
by
rahisaurus
#bugfix
Fixing an issue where the animation timer was not reset when restarting, meaning that the "Restart Anims on becoming Visible" option would always result in the first frame getting skipped Fixed the po...
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Bugfix 2024-07-12
July 12, 2024
by
rahisaurus
#bugfix
Fixed an issue where "While Held" states would not deactivate correctly Fixed an issue where new Layers would appear in existing States as "Hide" instead of "No Change"...
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Update 2024-07-02 - Controller support!
July 02, 2024
by
rahisaurus
1
Fixed animation info not saving for synced animations, when the idle animation had only 1 frame Added controller support to states Works just the same as the keyboard. Press the "Click to record key"...
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Update 2024-06-28: States improvements
June 28, 2024
by
rahisaurus
#update
Changes: States can now pass through - previously if multiple states used the same hotkey, only the first would activate. Now you can choose to have them all activate by ticking the "pass through" opt...
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Update 2024-04-23
April 23, 2024
by
rahisaurus
#update
Changes: A new "Restart on swap" option for talking. Restarts the talking animation when it becomes active. This is different from the "Restart anims on becoming visible" option, which restarts them w...
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Update 2024-04-20 - Popout Menu!
April 20, 2024
by
rahisaurus
2
#update, #feature
Just a quick update to bring you a rather useful change - the menu can now be popped out to a separate window! Use the new "Popout Menu" button to do it. (A screenshot of the normal docked menu, showi...
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Bugfix 2024-04-18
April 18, 2024
by
rahisaurus
#bugfix
Fixes a bug with the "Soft Fall" slider always snapping to 1.0 Keyboard Hook is now disabled by default (to hopefully avoid false positives in virus scans). Added a note to the States menu when disabl...
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Update 2024-04-14
April 14, 2024
by
rahisaurus
1
#feature, #bugfix
Changes: Breath motion: Added a "Circular motion" option, this will move the sprite in an ellipse defined by the "Breath Move" values Added a "Breathe whilst talking" option, this will allow the breat...
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Update 2023-03-18 - Physics!
March 18, 2024
by
rahisaurus
1
#update, #feature
Sorry for updating 2 days running, I finished this feature a lot more quickly than I thought I would! Changes: We have physics options now! See them under the Motion Inherit section. Have a play and s...
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Update 2024-03-17
March 17, 2024
by
rahisaurus
#update, #feature, #bugfix
Fixed an issue where animation info would not get saved if the Frame Count was 1 Added tooltips to all controls Compacted some of the UI now that tooltips are a thing Moved audio-related settings down...
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Update 2024-03-11
March 11, 2024
by
rahisaurus
1
#feature, #update
Changes: Animated sprites now have the option to play only once instead of looping. A checkbox has been added to layers, which will restart all attached animations when the layer becomes visible (usef...
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Bugfix 2024-02-06
February 06, 2024
by
rahisaurus
1
Duplicated layers now copy the sprites instead of just using the same pointer (this was a mistake), so they can be transformed independently now Newly duplicated layer appears just above the original...
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Bugfix (version 4.2)
February 01, 2024
by
rahisaurus
Sorry for uploading multiple updates in quick succession, I found some bugs with the new Motion Delay stuff and had to fix! Please update to this version if you downloaded version 4 or 4.1. Cheers!...
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Update 2024-01-31
January 31, 2024
by
rahisaurus
Changes: Motion Delay is now in seconds rather than frames Pivot points of sprites can now be modified (in the Transforms section) Breathing options are now much more customisable "Active While Held"...
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Bugfix 2024-01-21
January 21, 2024
by
rahisaurus
1
#bugfix
Fixed a crash where the program would lose track of its file locations when run as administrator. (Side note - running as admin can catch hotkeys where they otherwise don't work)...
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Update 2024-01-12: Scream!
January 12, 2024
by
rahisaurus
1
#update, #feature
Changes: Put layer settings into collapsible sections to save space Added new settings for "Screaming" - a second audio threshold which triggers different talking sprites Tweaked audio analysis, and a...
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Switched to Butler for build uploads
November 06, 2023
by
rahisaurus
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch app, and no need to verify downloads any...
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Update 2023-11-04 - States!
November 04, 2023
by
rahisaurus
Changes: The "Hotkeys" menu has been renamed to "States" . States can now be triggered with a schedule, in addition to hotkeys. Added a "Hide with parent" option under the Motion Parent settings. On b...
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Bugfix 2023-09-04
September 04, 2023
by
rahisaurus
#bugfix
Fixes: Ensured that Global transforms get saved as part of a Layer Set Fixed a bug where motion delays would get reset to 0 Added error messages regarding Layer Set loading, and a message to warn abou...
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Bugfix 2023-09-01
September 01, 2023
by
rahisaurus
#bugfix
Fixed an issue where the hotkey reset procedure would stop the user from changing layer visibility at all after using a hotkey...
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Update 2023-08-28
August 28, 2023
by
rahisaurus
#update, #new feature
Changes: Improved Hotkeys Hotkeys now work simultaneously and their effects will be combined Layers now default to "No Change", and you can set the option to "Hide" or "Show" on activation Hotkeys cre...
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Update 2023-08-26
August 26, 2023
by
rahisaurus
Changes: Fixed some of the blend mode implementations to correctly handle transparent images Changed the font Updated to the latest version of SFML and switched to static-linked libraries...
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Update 2023-08-25
August 25, 2023
by
rahisaurus
#new feature, #update
New features: Added Global Settings to allow position/scaling of all layers at once Added Blend Modes Added a "Scale Filter" checkbox (smooths textures when they are scaled) Added a Duplicate button f...
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Update 2023-08-22
August 22, 2023
by
rahisaurus
Changes: Added a "..." button which opens a file browser, to more easily select a Layer Set to load Added a pack of demo sprites as an optional download (instructions for using these are on the main p...
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Update 2023-08-20c
August 20, 2023
by
rahisaurus
#update, #feature
Changes: Added an optional hook to allow hotkeys to continue working while the app isn't in focus It's on by default, you can disable it in the Advanced menu Changed Hotkeys so that Ctrl, Shift and Al...
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Update 2023-08-19b
August 19, 2023
by
rahisaurus
Changes: Added a volume meter to make it easier to see when your voice crosses the threshold Added a "soft fall" option under the Advanced menu Bugfixes: Fixed an issue where blink animations would be...
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Bugfix 2023-08-19
August 19, 2023
by
rahisaurus
#bugfix
Fixed a crash when enabling "sync playback" Fixed the Sprite Sheet FPS being set to 12 each time the dialog opens...
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Update 2023-08-18
August 18, 2023
by
rahisaurus
#new feature, #update
Changes: Added a "Sync Playback" option to the animation menu This ensures that all animations are started and progressed in sync with the Idle animation While enabled, framerate can only be set insid...
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Update 2023-08-10
August 10, 2023
by
rahisaurus
Changes: RahiTuber will no longer automatically be "Always on Top" when transparent, unless the "Always on Top" option is enabled. "Layer Set" option: You can now save and load sets of layers in diffe...
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Bugfix 2023-08-07
August 07, 2023
by
rahisaurus
#bugfix, #enhancement
Fixed an issue where the game would crash if no suitable audio input device could be found. Added a "Menu on startup" option Saved the "Transparency" state so that it resumes with the transparency nex...
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